
Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + 25 + Effects_bonus + 100 + 25 + (50 if Gold) = 240 to 261.25 + (50 if Gold) + Effects_bonus - Gold_amount / 10 - 4 × Item_weight.Base_chance = 115 - ( NPC_skill / 4 ) = 90 to 111.25, depending on target.Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + (Cutpurse if Gold)Īpplying maximum skill values for the PC, with the patch:.Effects_bonus = Potion_bonus + Boots_bonus + Gloves_bonus.Stealing Gold or Single Item: ( Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus ) × Effects_mult + Light_Fingers + Night_Thief + (Cutpurse if Gold).Effects_mult = Potion_mult × ( Boots_mult + Gloves_mult ).

Detected = 25 (this malus applies when the pickpocketer has been detected by the pickpocketee).Base_chance = 15 + Player_skill - ( NPC_skill / 4 ).Game Settings affecting Pickpocket: fPickPocket.īase_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected Simply viewing an inventory is not considered to be a crime. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Silently harm enemies by placing poisons in their pockets. +25% chance to pickpocket if the target is asleep. Item weight and value reduce pickpocketing odds.

